This book on game design explores the concept of fun and its connection to learning and the overall experience of playing games. It delves into the psychology, math, and various aspects of game creation. However, some readers find the illustrations distracting and feel that the book could use an updated layout. Despite this, it serves as an excellent introductory read for game design enthusiasts.
Source: Amazon Product Reviews of Theory of Fun for Game Design byStarting from $18, you can purchase the complete report, offering advanced filters, buyer personas, and SWOT analysis, with Excel, PDF and PowerPoint exports.
Dive into the intersection of fun, learning, and game design. Discover insights from our customer feedback analysis on a key game design book.
Overall useful book on game design with politics, virtue signaling, terrible illustrations degrading the experience. Especially crappy choices for a book teaching design.
The author has some interesting points on how learning and fun go hand in hand but this book is outdated. You can learn all of these concepts from YouTube. I feel cheated.... waste of money.
If you want to make games of any kind, or want to learn to get the most out of the games you play, then you must read this book!
I gave it 4 stars because the author can be a little redundant and belabors some points a little too long... but MINOR criticism for a great read!
I couldn't read this book. I literally couldn't read past the bad formatting and the unnecessary cutesie graphics. Fortunately I checked it out of the library.
An amazing must-read for all game designers, anyone working in the gaming industry, and/or anyone interested in the artistic identity of games.
Incredibly good.
A very well written and attractive book, I read it in just three days everyday I spend about 8-10 hours for it. It describes lots of theoretical concepts, in art, media and entertainment in plain language.
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