Exploring the Theory of Fun in Game Design
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  • Who is this report for?
    • Game Developers
    • Instructional Designers
    • UI/UX Designers
    • Educational Technologists
    • Video Game Marketers
Exploring the Theory of Fun in Game Design

Unlock the Secrets of Fun in Game Design: Expert Analysis

This book on game design explores the concept of fun and its connection to learning and the overall experience of playing games. It delves into the psychology, math, and various aspects of game creation. However, some readers find the illustrations distracting and feel that the book could use an updated layout. Despite this, it serves as an excellent introductory read for game design enthusiasts.

Source: Amazon Product Reviews of Theory of Fun for Game Design by

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Customer Feedback Analysis of Theory of Fun for Game Design by

Dive into the intersection of fun, learning, and game design. Discover insights from our customer feedback analysis on a key game design book.

Custom Date - Dec 22, 2024
Featured Content
  • Overall good book with crappy illustrations and annoying political virtue signaling

    Overall useful book on game design with politics, virtue signaling, terrible illustrations degrading the experience. Especially crappy choices for a book teaching design.

    Sentiment
    • None
    Content
    • Illustrations
    Oct 26, 2023
  • Why the hype?

    The author has some interesting points on how learning and fun go hand in hand but this book is outdated. You can learn all of these concepts from YouTube. I feel cheated.... waste of money.

    Sentiment
    • Negative
    Content
    • Outdated
    Nov 16, 2022
  • A Must Read!

    If you want to make games of any kind, or want to learn to get the most out of the games you play, then you must read this book!
    I gave it 4 stars because the author can be a little redundant and belabors some points a little too long... but MINOR criticism for a great read!

    Sentiment
    • Positive
    Content
    • Recommendation
    Dec 12, 2018
  • Badly formatted. Hard to read.

    I couldn't read this book. I literally couldn't read past the bad formatting and the unnecessary cutesie graphics. Fortunately I checked it out of the library.

    Sentiment
    • Negative
    Content
    • Layout
    Aug 05, 2018
  • Incredible.

    An amazing must-read for all game designers, anyone working in the gaming industry, and/or anyone interested in the artistic identity of games.

    Incredibly good.

    Sentiment
    • Positive
    Content
    • Game Design
    Jan 11, 2018
  • A very well written and attractive book, I read ...

    A very well written and attractive book, I read it in just three days everyday I spend about 8-10 hours for it. It describes lots of theoretical concepts, in art, media and entertainment in plain language.

    Sentiment
    • Positive
    Content
    • Content
    Apr 09, 2017
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Sentiment Analysis (limited preview)
14 Net Promoter
Score
Popular Topics (limited preview)
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  • This page displays purchase options and a preview of the customer feedback analysis report for Theory of Fun for Game Design by Koster, Raph based on online reviews collected from Amazon. The analysis helps Game Developers, Instructional Designers, UI/UX Designers, Educational Technologists, Video Game Marketers to discover insights into what people love, dislike, and need.

  • This report contains qualitative analysis with Net Promoter Score, Sentiment Analysis, content classification, most popular phrases, languages and a trend graph to display how the context changes over time. After purchasing the report, you can search in customer feedback and filter results based on classification labels and popular phrases. Also, the analysis is available in PDF and PowerPoint formats, and all the reviews are available in Excel.

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