The model has 12 main categories and helps marketing professionals to understand mobile gamer better.
| Gameplay & Mechanics | : Feedback about how the game plays — controls, mechanics, balance, or difficulty curve. |
| Graphics & Visuals | : Mentions of art style, animations, effects, and overall visual appeal. |
| Sound & Music | : Comments on background music, sound effects, voice-overs, or audio quality. |
| Story & Characters | : Feedback on plot, dialogue, world-building, or how engaging the characters are. |
| Performance & Stability | : Mentions of lags, loading times, frame rates, crashes, or device compatibility. |
| Updates & New Content | : Opinions on new levels, events, patches, expansions, or seasonal content. |
| Progression & Rewards | : Feedback about leveling systems, achievements, unlocks, or fairness of rewards. |
| Multiplayer & Community | : Comments on online play, matchmaking, chat, or interactions with other players. |
| Fairness & Balance | : Feedback on whether gameplay feels fair — avoiding pay-to-win or overpowered elements. |
| Ads & Monetization | : Mentions of in-app purchases, ads frequency, pricing of items, or value of microtransactions. |
| Fun & Engagement | : Overall impressions of how enjoyable, addictive, or boring the game feels. |
| Customer Support | : Feedback about contacting developers for help, bug reports, or account recovery. |
Mobile Game Feedback Classifier is a pre-trained AI model tailored for the gaming industry. It automatically analyzes player feedback and categorizes it into 12 game-specific dimensions: Gameplay & Mechanics, Graphics & Visuals, Sound & Music, Story & Characters, Performance & Stability, Updates & New Content, Progression & Rewards, Multiplayer & Community, Fairness & Balance, Ads & Monetization, Fun & Engagement, and Customer Support.
The model processes unstructured feedback from App Store & Google Play reviews, Discord & Reddit communities, in-game surveys, support tickets, and social media mentions. Each comment is classified into the most relevant category. If feedback doesn’t match any label, the model outputs “None”, ensuring irrelevant or vague remarks don’t dilute insights. By structuring player reviews, studios can track sentiment, balance gameplay, and improve player retention.
Keyword-based filters often fail in gaming contexts, where player comments are layered with slang, abbreviations, and sarcasm. For example:
Mobile Game Feedback Classifier applies context-aware semantic analysis that understands gamer language, mixed reviews, and multi-topic comments, ensuring accurate categorization of what truly matters to players.
The model works across 30+ languages—including English, Spanish, French, German, and Dutch. This makes it suitable for global game publishers, ensuring consistent insights whether feedback comes from Tokyo, São Paulo, or Los Angeles.
Mobile games attract thousands of reviews, tweets, and forum posts every month. Manually sorting them is slow, biased, and error-prone. This model automates the process, enabling:
Example Scenario: A battle royale game receives thousands of reviews after a new season update. The model automatically classifies “love the new map but too many bugs in ranked mode” under Updates + Performance, and “game is fun but matchmaking is unfair for free players” under Fun & Engagement + Fairness & Balance. This helps studios act fast, balancing gameplay and optimizing retention strategies.
Kimola’s Mobile Game Feedback Classifier offers more than keyword tagging:
By focusing on player experience, the model transforms raw gamer feedback into data-driven insights—helping studios deliver smoother gameplay, fairer balance, and more engaging content.
Use the console above to test the model. Paste a review from App Store, Google Play, or gamer forums like Reddit/Discord, and instantly see how it’s categorized into Gameplay, Performance, Balance, Monetization, Engagement, or other game-specific categories.
You can also train custom AI models to classify customer feedback with your own labels. Upload your training set, build your model, and start analyzing—all no code!
Get started with ready-to-use AI models to analyze customer feedback with the highest accuracy possible.













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It’s a pre-trained AI model that analyzes player reviews, surveys, community posts, and support tickets. Feedback is automatically categorized into 12 game-specific areas like Gameplay & Mechanics, Performance & Stability, Ads & Monetization, Fairness & Balance, and Fun & Engagement.
Yes. The model is trained to recognize gaming-specific terms like “pay-to-win,” “OP,” “nerf,” or “GG,” so even informal or sarcastic reviews are correctly classified.
Yes. A review like “Graphics are amazing but the game keeps crashing” will be tagged under both Graphics & Visuals and Performance & Stability, while “The boss fight is unfair” would fall under Gameplay & Mechanics and Fairness & Balance.
Yes. With support for 30+ languages—including English, Spanish, German, French, and Dutch, the model ensures consistent insights across regions, making it ideal for international publishers.
Yes. If a player says “The gameplay is addictive but the app keeps freezing”, the model tags it under both Fun & Engagement and Performance & Stability.
Yes. Comments such as “Ads are too frequent and ruin the experience” are automatically classified under Ads & Monetization, giving teams clear signals to adjust ad strategies.
Analyze customer feedback in 30+ languages—no AI training needed.
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